Beat Saber Wiki
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Overview[]

Beat Saber has a campaign mode available from the start with 51 missions, each including a song with various challenges. Some missions will have 2-3 challenges in one, and you will have to complete them all to beat the mission. Completing all missions grants the Peace achievement.

Level Tree[]


Navigation[]

The campaign is comprised of a level tree, where each level has one or missions shown as a circle node. At the beginning of a campaign only a single mission is unlocked. After a song within a mission is completed successfully, one or more missions may be unlocked. A level may have more than one mission, in which case each mission within that level is denoted with an additional letter such as 2a, 2b, etc. There are a total of 31 levels, with each level having one or more missions.


Unlock Requirements[]

Each mission has its own difficulty, song, type, objectives, and modifiers. The difficulty of the missions generally increase along with level progression. On top of that, there are barriers that cannot be passed unless the player has successfully completed a certain number of missions.

Barriers
Before Level Mission Requirement
9 12
18 21
28 33

Modifiers[]

Modifiers are special attributes to a mission that affect game play.

Modifiers
Modifier Description
No Obstacles There will be no obstacles (walls) in the level
No Bombs There will be no bombs in the level
No Fail Bad cuts, misses, or hitting an obstacle with your hand will not deplete your energy bar
Disappearing Arrows Arrows on the cubes will disappear before they reach you
Faster Song Song will play faster than usual
Insta Fail One Bad Cut/Miss will make you instantly fail, forcing you to full combo a song in order to complete it
Battery Energy You can make just a fixed (4) amount of mistakes

Objectives[]

Objectives say what you must do in order to complete a mission.

Objective Requirement
Finish Level Finish the level.
Score Get the given minimum final score.
  • To get 100 points for a cut, swing the saber through at least 90 degrees before and 60 degrees after the cut.
  • To get an additional 15 points, cut close to the center of the block.
Miss Completely fail to make contact with the block the given maximum (or minimum) number of times.
Combo Make the given minimum (or maximum) number of consecutive good cuts in a row.
Hands Movement Move your hands the given minimum (or maximum) distance. For minimum distance, just move your arms a lot. For maximum distance, it might help to hold your forearms against your body and just use your wrists.
Bad Cuts Cut the block in the wrong direction or with the wrong saber a maximum (or minimum) number of times.

Levels[]

Levels
Mission Difficulty Song Type Objectives Modifiers Objective Requirement
1 Easy Beat Saber Standard Finish Level No Obstacles, No Bombs N/A
2a Easy $100 Bills Standard Finish Level No Bombs N/A
2b Easy Legend Standard Finish Level No Bombs N/A
3 Normal Be There For You Standard Minimum Score No Fail 70,000 points at minimum
4a Easy Commercial Pumping Standard Minimum Score N/A 91,000 points at minimum
4b Normal Escape Standard Minimum Score N/A 55,000 points at minimum
5a Normal Country Rounds Standard Maximum Misses/Bad Cuts N/A No more than 8 misses/8 bad cuts individually
5b Normal I Need You Standard Maximum Misses/Bad Cuts N/A No more than 5 misses/5 bad cuts individually
6a Normal Escape Standard Maximum Misses/Bad Cuts N/A No more than 1 miss/1 bad cut individually
6b Normal Country Rounds No Arrows Minimum Score N/A 90,000 points at minimum
7a Normal Lvl Insane Standard Minimum Combo No Obstacles, Disappearing Arrows 50 combo at minimum (Breaking combo after getting 50 combo will still get you a clear)
7b Normal $100 Bills No Arrows Minimum Score N/A 90,000 points at minimum
8a Normal Escape Standard Minimum Score Faster Song 125,000 points at minimum
8b Normal Turn Me On Standard Minimum Combo Disappearing Arrows 50 combo at minimum
9a Normal Balearic Pumping Standard Maximum Misses, Minimum Score No Obstacles, Disappearing Arrows No more than 1 miss, 120,000 points at minimum
9b Normal Commercial Pumping Standard Minimum Score N/A 100,000 points at minimum
10 Hard Beat Saber Standard Maximum Misses/Bad Cuts Slower Song No more than 8 bad cuts/0 misses individually
11 Hard Breezer Standard Minimum Hands Movement N/A 650 meters at minimum.
12a Normal Escape No Arrows Minimum Hands Movement N/A 800 meters at minimum.
12b Hard $100 Bills Standard Maximum Hands Movement N/A No more than 120 meters.
12c Hard Rum N' Bass Standard Maximum Hands Movement N/A No more than 160 meters.
13a Hard Legend Standard Minimum Score N/A 100,000 points at minimum
13b Hard Unlimited Power Standard Maximum Misses/Bad Cuts N/A No more than 5 Misses/Bad Cuts individually
14a Hard Balearic Pumping Standard Minimum Score, Minimum Hands Movement No Fail 50,000 points at minimum, Min 900 m.
14b Hard Commercial Pumping Standard Minimum Misses/Bad Cuts, Minimum N/A At least 3 Misses/Bad Cuts individually, 150,000 points at minimum
15 Hard Country Rounds Standard Minimum Combo N/A 150 combo at minimum
16a Hard $100 Bills Standard Minimum Combo Faster Song 100 combo at minimum
16b Expert Commercial Pumping One Saber Maximum Misses N/A No more than 5 Misses
17a Hard Unlimited Power Standard Minimum Score N/A 150,000 points at minimum
17b Expert $100 Bills One Saber Maximum Misses N/A No more than 4 Misses
18 Hard Be There For You Standard Maximum Combo N/A No more than 25 combo at maximum
19a Hard Rum N' Bass Standard Minimum/Maximum Combo N/A 26 combo at minimum, 32 combo at maximum.
19b Hard I Need You Standard Maximum Combo N/A 28 combo at minimum, 30 combo at maximum.
20a Hard Turn Me On Standard Minimum Bad Cuts, Minimum Combo N/A At least 3 Bad Cuts, 150 combo at minimum
20b Expert Legend One Saber Maximum Movement, Full Combo Slower Song No more than 200 meters, Full Combo
21 Hard Legend Standard Minimum/Maximum Bad Cuts N/A 15 bad cuts at minimum, 20 bad cuts at maximum.
22a Hard Country Rounds Standard Minimum Score Faster Song 190,000 points at minimum.
22b Hard Elixia Standard Minimum Score No Bombs, Faster Song 190,000 points at minimum.
23a Hard Unlimited Power Standard Finish Level Insta Fail In other words, Full Combo.
23b Expert Be There For You Standard Minimum Score N/A 230,000 points at minimum
24a Expert Turn Me On Standard Minimum/Maximum Hands Movement Battery Energy, No Obstacles 300 meters at minimum, with no more than 400 meters.
24b Expert Breezer Standard Minimum Combo N/A 180 combo at minimum
24c Expert Lvl Insane Standard Minimum Combo No Fail 150 combo at minimum
25 Expert $100 Bills Standard Minimum/Maximum Bad Cuts N/A 5 bad cuts at minimum, 20 bad cuts at maximum
26 Expert Escape One Saber Minimum Score N/A 170,000 points at minimum
27 Expert Legend Standard Minimum Misses/Bad Cuts N/A At least 7 Misses/Bad Cuts individually
28a Expert Be There For You Standard Minimum Miss/Bad Cuts, Minimum Combo N/A At least 5 Misses/10 Bad Cuts, 110 Combo at minimum.
28b Expert Angel Voices Standard Minimum Score, Minimum Hands Movement No Fail 500,000 points at minimum, 1700 meters at minimum.
29 Expert Rum N' Bass Standard Minimum Score, Maximum Bad Cuts No Fail 400,000 points at minimum, with no more than 5 Bad Cuts.
30 Expert Breezer Standard Minimum Hands Movement, Minimum Score N/A 500 meters at minimum, and 230,000 points at minimum.
31 Expert Unlimited Power Standard Minimum Bad Cuts N/A At least 20 Bad Cuts.


Tips and Strategies[]

Scoring[]

  • To get 100 points for a cut, swing the saber through at least 90 degrees before and 60 degrees after the cut.
  • To get an additional 15 points, cut close to the center of the block.
  • Even if you are doing badly, complete the song so it will add to your lifetime score and time played.
  • Notes typically flow together. So a string of notes close together are likely going up, down, up, down, or left, right, left, right. This is honestly important to know as it will help you find the rhythm in most songs.
  • Always use full, accurate swings to get the highest score for each block.
  • The modifiers on the left of the modifier board benefit you by giving you a score multiplier at the end. Use these to your advantage while going for the 100,000,000.
  • Pay attention to the notes and nothing else, you can often find yourself peeping the combo or score, and then getting off beat.

Game Settings[]

  • Bounce setting will adjust when the blocks bounce out so you don't see a train of blocks

Miscellaneous[]

  • You can also play "one hand mode" or "no arrow mode" via free play to give yourself more song options and give the game a fun twist.

Gallery[]



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